Ghost

A ghost in marine seismic acquisition is a short-path multiple reflection generated when upward-traveling seismic energy from a source or receiver reflects off the sea surface (a nearly perfect acoustic reflector with a reflection coefficient of approximately negative 1.0 due to the acoustic impedance contrast between water and air) and then travels back downward, arriving at a receiver a short time delay after the direct primary reflection, with the delay time equal to twice the source or receiver depth divided by the water velocity (approximately 1,500 meters per second), resulting in a frequency-domain notch (a zero in the amplitude spectrum) at the frequency where the ghost and primary are exactly out of phase (the ghost notch frequency = v / (2d), where v is water velocity and d is source or receiver depth), and in a constructive interference peak at twice the ghost notch frequency; the source ghost (generated when the downward-traveling air gun bubble reflection from the sea surface adds to the direct downward wave) and receiver ghost (generated when upward-traveling reflected energy bounces off the sea surface before reaching the hydrophone streamer or ocean-bottom cable) combine to create a compound ghost response that suppresses frequencies at and near the ghost notch, distorting the broadband seismic wavelet and reducing the usable bandwidth of the recorded seismic data, with ghost notch frequencies of 25 to 75 Hz for typical acquisition geometries (source depth 5 to 10 m, streamer depth 7 to 15 m) that fall within the bandwidth of interest for most exploration targets, making ghost attenuation and deghosting one of the primary objectives of marine seismic processing and a key driver of acquisition geometry design decisions including dual-depth streamer, variable-depth streamer, and broadband acquisition configurations.

Key Takeaways

  • The physics of the ghost reflection are governed by the sea surface reflection coefficient and the travel time geometry: the sea surface acts as a pressure-release boundary (acoustic impedance of air is effectively zero compared to water at 1.5 MPa acoustic impedance), reflecting upward-traveling compressional waves with a polarity reversal (reflection coefficient approximately -1.0); this means the ghost arrival has opposite polarity to the primary and arrives with a delay of 2d/v (where d is the depth of the source or receiver below the sea surface and v is the water velocity); in the frequency domain, the interference of the primary and ghost creates the characteristic ghost notch at frequency f_notch = v/(2d) (where the two arrive exactly out of phase) and a constructive peak at 2*f_notch (where they are in phase); for a hydrophone streamer at 8 m depth in 1,500 m/s water, the receiver ghost notch is at 1,500/(2*8) = 93.75 Hz, which is above the exploration bandwidth and relatively benign; for a streamer at 25 m depth, the notch falls at 30 Hz, directly within the target bandwidth for most exploration applications; the trend toward deeper streamers (for noise attenuation) therefore traded ghost notch frequency against noise, until broadband deghosting techniques made it possible to operate at depths that suppress noise while recovering the attenuated frequencies computationally.
  • Conventional towed-streamer acquisition operated with streamers at 6 to 8 m depth (shallow ghost notch at 90 to 125 Hz, well above the exploration bandwidth) and sources at 5 to 7 m depth (source ghost notch at 107 to 150 Hz), accepting the ghost notch at high frequencies as a cost of low-noise shallow acquisition; the shift to dual-sensor streamer technology (co-located hydrophones and geophones in the same cable) in the mid-2000s enabled the first practical broadband ghost attenuation at depth, because the hydrophone records pressure (ghost polarity inverted) while the geophone records vertical particle velocity (ghost polarity same as primary), and the sum of the two after scaling removes the ghost notch from both source and receiver ghosts simultaneously; WesternGeco's Dual Sensor Solid Streamer (Sercel GeoMarine), CGG's BroadSeis, PGS's GeoStreamer (a dual-sensor hydrophone-geophone cable), and ION's Calera are all dual-sensor systems that implement variations of the same deghosting principle; dual-sensor streamers can operate at 20 to 30 m depth (for excellent noise attenuation) while recovering the full low-frequency content that would be notched out at conventional shallow-tow depth, extending the usable bandwidth from the conventional 6 to 80 Hz to 2 to 200 Hz and dramatically improving imaging of thin beds, steep dips, and complex velocity structures.
  • Variable-depth streamer (VDS) technology, developed by CGG (BroadSeis VDS) and Sercel, uses a streamer that intentionally varies in depth along its length (from shallow at the near end to deep at the far end, following a curved profile), creating a different ghost notch frequency at each point along the streamer; when the data from all receiver positions along the VDS are summed in the deghosting process, the different notch frequencies at different offsets cancel in the composite, providing a notch-free response across the full bandwidth; WesternGeco's OverUnder (two parallel streamers at different depths, one above the other) uses a similar principle where the different notch frequencies of the shallow and deep streamer sum to provide a notch-free response; these multi-depth acquisition geometries achieve broadband ghost attenuation without requiring per-receiver dual-sensor measurement, at the cost of more complex tow geometry and processing workflows; the OverUnder system (developed in the late 1990s, commercialized in the 2000s) was one of the first broadband marine acquisition methods to reach commercial deployment at scale, particularly for deep-water West Africa and North Sea surveys where the low frequencies (below 5 Hz) are critical for full-waveform inversion velocity model building.
  • Source ghost deghosting is a complementary problem to receiver ghost deghosting: the conventional air gun array (fired at 5 to 7 m depth) generates both a downward-traveling primary wavefield and an upward-traveling ghost that reflects from the sea surface with polarity reversal; the composite source wavelet received at any reflector is the sum of the downward primary and the downward-reflected ghost, creating the same notch-and-peak structure as the receiver ghost but driven by the source geometry; near-surface source ghost acquisition (using very shallow arrays, at 1 to 3 m depth, to push the notch to 250 to 750 Hz above the exploration bandwidth) has been used in shallow-water surveys where the notch must be avoided; the more general solution for deep-source ghost removal is computational (minimum-phase or zero-phase source deghosting filters applied in processing), or the use of over/under source arrays (two air gun arrays at different depths that can be simultaneously deghosted using the same sum-of-different-notch principle as the OverUnder streamer); PGS's Tuned Source Array and other optimized source designs also seek to reshape the source spectrum to minimize the ghost notch impact within the target bandwidth by optimizing the array geometry and timing.
  • Ocean-bottom cable (OBC) and ocean-bottom node (OBN) acquisition inherently eliminates the receiver ghost in one component: geophones resting on the seabed record particle velocity, which is not subject to the sea surface ghost reflection because the geophone is in contact with the solid seafloor rather than the water column; hydrophones on the ocean bottom do record a ghost (energy that traveled upward through the water column, reflected off the sea surface, and returned down), but the geophone-hydrophone summation (the same dual-sensor principle used in GeoStreamer) removes this ghost in processing; this is why OBC/OBN acquisition provides inherently broader bandwidth than towed-streamer acquisition even before broadband processing, particularly at low frequencies where the receiver ghost of deep streamers suppresses energy -- the OBN hydrophone record has the sea-surface ghost but at a delay of 2*water_depth/v, which for 500 m water depth is 667 ms, far outside the primary reflection window for most targets; in shallow water (less than 100 m), the ghost delay is shorter and OBN deghosting must be applied, but OBN still avoids the noise penalties of shallow tow while providing full-azimuth and four-component (4C) data.

Fast Facts

The ghost reflection and its characteristic notch in the seismic spectrum have been recognized since the earliest days of marine seismic acquisition: the theoretical analysis of the sea surface reflection and its effect on the recorded wavelet was developed by geophysicists at Esso Production Research and other oil company research groups in the 1950s and 1960s, and the ghost notch was identified as a fundamental limitation of marine seismic acquisition within the first decade of commercial marine seismic surveys; the standard approach of towing streamers at 6 to 8 m depth (shallow enough to push the notch above the exploration bandwidth) persisted as industry practice for 40 years until the need for broader bandwidth data for full-waveform inversion, better low-frequency penetration in complex geology, and improved resolution for thin-bed targets drove the development of broadband acquisition in the 2000s and 2010s; CGG's BroadSeis variable-depth streamer system, PGS's GeoStreamer dual-sensor system, and WesternGeco's OverUnder system were all commercialized between 2008 and 2012, triggering a rapid industry transition toward broadband marine acquisition that has made the ghost notch effectively a solved problem for most acquisition geometries; by 2015, broadband acquisition accounted for a majority of new 3D marine seismic surveys in the North Sea and West Africa, and by 2020, it was standard practice for any premium marine seismic program. The term "ghost" derives from the spectral artifact's resemblance to the primary reflection that it partially cancels -- it is a phantom image of the real signal that haunts the spectrum at multiples of the notch frequency.

What Is a Ghost?

A ghost is a short-path multiple reflection in marine seismic acquisition generated when seismic energy bounces off the sea surface (reflection coefficient approximately -1.0) and arrives at a receiver shortly after the primary reflection, with a polarity reversal and a delay time of 2d/v (where d is source or receiver depth and v is water velocity). The source ghost and receiver ghost together create a notch in the amplitude spectrum at frequency v/(2d), suppressing frequencies within the exploration bandwidth for typical acquisition depths. Broadband marine acquisition systems (dual-sensor streamers, variable-depth streamers, over/under arrays) are designed to attenuate or computationally remove the ghost, recovering the full bandwidth from 2 to 200 Hz.

Ghost is also called the sea-surface ghost, surface ghost, or ghost multiple. Related terms include ghost notch (the frequency at which the ghost and primary reflections are exactly out of phase and cancel, equal to v/(2d) where v is water velocity and d is source or receiver depth; falls within the exploration bandwidth for typical acquisition geometries of 6-30 m depth, suppressing signal and reducing usable bandwidth), deghosting (the seismic processing step that removes or attenuates the ghost reflection and restores the attenuated frequencies near the ghost notch; implemented as a deterministic filter using the known ghost delay from acquisition geometry, or as a model-based inversion; the primary purpose of broadband marine acquisition system design), dual-sensor streamer (a marine seismic cable containing co-located hydrophones (pressure) and geophones (particle velocity) at each receiver station; the sum of the two channels after scaling eliminates the ghost from both source and receiver simultaneously; the basis of GeoStreamer, BroadSeis, and similar broadband systems), variable-depth streamer (VDS, a marine streamer that follows a slanted or curved depth profile, creating different ghost notch frequencies at different receiver positions that sum to provide a notch-free broadband response; CGG's BroadSeis VDS implementation), and broadband seismic (marine seismic acquisition and processing designed to recover the full 2-200 Hz spectrum by eliminating the ghost notch; enables better low-frequency content for FWI velocity model building, improved thin-bed resolution, and better impedance inversion via extended bandwidth).